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» Nations; Fantasy Flavoured
Flayer
Posted: Nov 15 2009, 05:56 PM
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Done and done.
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Warshrike
Posted: Nov 15 2009, 06:04 PM
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Ah, now I remember what else I was gonna ask. Seems as you were contemplating a grid system, in which obviously higher levels of detail could be included in battles due to the influence of terrain on pre-gunpowder warfare((Which I presume this is)), will there be "Battle maps" So to speak??
What I meant by that is a small map designed specifically for each battle just to allow people a chance to visualise things, and the maps could be easily forged in Paint or somethin' so they're not too time consumin'.
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Flayer
Posted: Nov 15 2009, 06:13 PM
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Actually the way battle is being contemplated.


ALL battles are fought through (unless you really can't be bothered or for in-game reasons you don't have a say).

You choose how your troops are deployed in a Public Post (or Private Message in the case of an unseen Ambush).

You detail in a PM a basic battle plan/strategy AKA: Knights move forwards and attack the flank, the weakest unit, his elite unit etc. Or, everyone go for the king, so on so forth.

The mod then takes both battle plans, sets them against each other and tells you both the results. If at any point in the fighting you (the general) happen to be in a position to do anything other than the basic battle plan (like maybe you begin losing or you've kept a unit in reserve to await and there's now a prime opportunity to order their attack and an order can be sent to them) then the relevant player will be allowed another PM to conclude that portion of the battle.

Repeat until battle complete.

On the grid system, the map would be detailed enough that you could use the map itself to work out the terrain. On a county system, we'd tell you roughly what the field looks like before the battle starts but there will be no battle map presented unless the mod decides he's willing to put extra effort in.

This is the current reasoning.
Answer your question?
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